Tag: software

  • So Many Package Managers

    So Many Package Managers

    Something that took a bit of getting used to this week as I made my full-speed-ahead journey into Linux was understanding just how many package managers there are. I’ve been used to a two-horse race in terms of package management split roughly between “rpm distros” like RedHat or SUSE and “apt/deb distros” that are more…

  • The Journey Begins Again

    The Journey Begins Again

    Many years ago I set myself a challenge. I was in the midst of a platform switch from my Mac that I had been using for the better part of a decade. Instead of going back to Windows, which seemed the default choice, I decided it was time to try the move to Linux. After…

  • Minecraft as a Hobby

    Minecraft as a Hobby

    Games today are complicated. Hyper-realistic graphics on ultra-modern rendering engines often requiring the computing power of a small moon just to enjoy the latest “Triple A” game. But one of the world’s best selling games of all time eschews all that in favour of simplicity and a self-directed sandbox game experience: Minecraft. This blocky sandbox…

  • Learning to Code Games

    Learning to Code Games

    Because I don’t have enough projects on the go I’ve decided to try to learn the basics of how to code a game. I think most programmers (and computer nerds?) have at some point said that they want to make games. It’s really kind of universal, and for most of us they’re the first thing…

  • The Evolution of Windows’ Snipping Tool

    In an ever-evolving technology landscape something that has remained a need for many people regardless of platform is a reliable screenshot tool. My primary computing environment has been, and still is Windows. For a long time, the screenshot story on Windows was pretty poor. My first time really diving into Mac OS back in the…